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Direct3D 8.0 pixel shader issue (Workstation 7)

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Hi one of my pixel shaders uses a complement in the operation for example,

 

 

mov r0, 1-c0

 

 

or

 

 

mul r0, t0, 1-c0

 

 

 

 

 

for some reason workstation is completely ignoring the complement aspect of the operation (eg, the 1-)

 

 

this seems like a pretty straight forward bug - I'm running shader version 1.2 (even checked 1.3)

 

 

any feedback from VMWare staff? Tried this on multiple video cards

 

 


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